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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 20:46:00 -
[1] - Quote
Suggestion: Ordering the overview display by distance or by name should be settable per tab rather than one setting for all tabs
Keywords: UI
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Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 20:48:00 -
[2] - Quote
Suggestion: Allow mining turrets to be stacked in the HUD so that one click will activate all of them
Keywords: UI, Mining |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 20:53:00 -
[3] - Quote
Suggestion: Character profiles on the same account appear to share overview settings, make it so editing tabs on one profile does not change the tabs on the other profile.
Keywords: UI, Overview |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 20:56:00 -
[4] - Quote
Suggestion: Mining turrets do not stop their cycle when an asteroid is depleted, this breaks game immersion. Instead make them stop automatically.
Keywords: Mining |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 21:01:00 -
[5] - Quote
Suggestion: When activating the orbit command, ships will stop and change direction rather then continuing in their previous direction.
Keywords: Combat, Ship Controls, Orbiting
Notes: This unnecessarily inhibits speed tanking (which is important for small fast ships) and it also breaks immersion. |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 21:03:00 -
[6] - Quote
Suggestion: When opening the repair shop, only show items that need to be repaired
Keywords: Repair |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 21:09:00 -
[7] - Quote
Suggestion: Allow the corporation ticker to be longer than five characters, or remove them as a requirement for creating a corporation
Keywords: Corporation Creation, Ticker
Notes: Currently it is impossible to create a corporation without having a unique corporation ticker. Limiting the ticker to five characters limits the number of possible corporations to 5^(Number of unique characters) which is much smaller than the number of unique corporation names. |

Jayden Sunfire
Sunfire Corporation
0
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Posted - 2013.07.12 21:14:00 -
[8] - Quote
Suggestion: If you have just docked and then hit the undock button, the game should queue you for undocking rather than cancelling the action and saying that your ship hangar needs to be located first.
Keywords: Undocking |

Jayden Sunfire
Sunfire Corporation
2
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Posted - 2013.07.12 21:18:00 -
[9] - Quote
Suggestion: Make customs offices a noncollidable structure
Keywords: PI, Collision Mechanics
Notes: When I warp to a customs office, my hauler will often get stuck and be unable to warp away |

Jayden Sunfire
Sunfire Corporation
5
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Posted - 2013.07.12 21:25:00 -
[10] - Quote
Suggestion: Allow more than five tabs on the overview window
Keywords: UI, Overview |
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Jayden Sunfire
Sunfire Corporation
5
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Posted - 2013.07.12 21:28:00 -
[11] - Quote
Suggestion: Remove the apply button from the training queue
Keywords: Training Queue
Notes: If I make changes to the queue and forget to hit apply then I could lose a day of training |

Jayden Sunfire
Sunfire Corporation
5
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Posted - 2013.07.12 21:33:00 -
[12] - Quote
Suggestion: When placing buildings and extractor heads in Planetary Interaction, make placeable locations discrete rather than continuous.
Keywords: PI
Notes: This gives the player a discrete set of options to choose from rather than an infinite set. Perfectionist players like me will be very happy with this change. |

Jayden Sunfire
Sunfire Corporation
5
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Posted - 2013.07.12 21:38:00 -
[13] - Quote
Suggestion: Make the Advanced Planetology skill require Planetology level V rather than level IV since they both give the exact same bonus.
Keywords: Skill, PI |

Jayden Sunfire
Sunfire Corporation
5
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Posted - 2013.07.12 21:43:00 -
[14] - Quote
Suggestion: In Planetary Interaction, show the value of the scan resolution, rather than leaving it ambiguous. Also, show how much the Planetology skill improves it.
Keywords: PI, UI |

Jayden Sunfire
Sunfire Corporation
5
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Posted - 2013.07.12 21:47:00 -
[15] - Quote
Suggestion: Make an ORE destroyer class mining ship in the same style as the venture.
Keywords: Mining, Ships
Notes: This would have a larger ore hold and the capacity for more mining turrets. It also needs to have the same bonus to warp core stability that the Venture does. |

Jayden Sunfire
Sunfire Corporation
8
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Posted - 2013.07.12 23:40:00 -
[16] - Quote
Suggestion: Allow transfer of materials from planets into orbit while docked at a station
Keywords: PI
Notes: Not being able to do this breaks immersion since a pilot in Eve would reasonably expect to be able to do this. Also, removing this penalty would not give attackers more opportunity to take out a hauler, because the material transfer is normally initiated from a safe spot, and possibly in another ship. |

Jayden Sunfire
Sunfire Corporation
10
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Posted - 2013.07.13 00:06:00 -
[17] - Quote
Suggestion: Clone overhaul that should allow players with high amounts of skill points to engage in riskier behavior. See notes.
Keywords: Clone
Notes: With this system, skill points cannot be lost, but they may not be accessible unless they are added to the new clone. All of a players skills will be kept by the cloning facilities in a master clone (or brain). Skills must be injected into that through a cloning facility and skill training happens through that window as well. When a player gets podkilled, they are shown a window allowing them to choose which skills to include in their new clone along with the cost of doing so. They should be able to choose which skill level to add to the clone, so if they want to fly a lower level ship, they don't have to add a level V skill. In this situation if someone ever runs out of money, they can just use a clone with no skills instead of losing precious skill points. Also of note is that clone grades will be unnecessary with this setup. |

Jayden Sunfire
Sunfire Corporation
10
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Posted - 2013.07.13 00:44:00 -
[18] - Quote
Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 00:55:00 -
[19] - Quote
Suggestion: Add nullsec space that is only accessible through wormholes
Keywords: Nullsec, Wormhole, Player Owned Stargate
Note: The space would be completely disconnected from all normal space (similar to Jove Empire and the cluster next to it). None of the solar systems will have jump gates between them and must be accessed via wormholes. Player owned jump gates could be set up between them. Maybe allow player owned gates to the rest of normal space as well. |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 01:17:00 -
[20] - Quote
Suggestion: Allow a master skill queue for one account so that skills for any of those alts can be trained with ease
Keywords: Alt, Skill Queue |
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Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 01:22:00 -
[21] - Quote
Suggestion: Have an in game database of npc loot drops and where those npc's spawn
Keywords: Loot
Note: The current information on where to rat for specific modules is very sketchy |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 01:38:00 -
[22] - Quote
Suggestion: Allow multiple outposts per system in order to improve nullsec manufacturing operations
Keywords: Outpost, Manufacturing |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 02:01:00 -
[23] - Quote
Suggestion: Make a new population mechanic for space stations and a crew hiring mechanic for flying spaceships
Keywords: Spacestation, Crew, Population, New Mechanic, Hostages
Note: There would be new manufacturing options for supporting the population such as water and different types of food. There would be new ships specifically for ferrying people. Population centers on planets and moons could be established and fought over. People could be hired (if free) or bought (if a slave). This would nicely implement the tensions between the Amarr and Minmatar Empires and allow Minmatar players to fight for the freedom of their npc brothers. This would also give players another reason to join either of those two races. Players could even have a family. Players could also skill up crew members which would provide bonuses for ships. Cloning options should be provided, but their initial setup fees should be exorbitant. (The player never saw the high cost of clone setup because it occurred in their characters backstory. There could even be a player run cloning industry, but once a clone is setup it would be impossible to delete it from the game. One other thing, allow for hostage situations. |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 02:07:00 -
[24] - Quote
Suggestion: Allow npc bounties to be added to your wallet sooner than the current time delay
Keywords: Bounty
Note: Have a collect bounties button, but also have it automatically added after a time if that button is not clicked. |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 02:16:00 -
[25] - Quote
Suggestion: Add an option to orbit a ship so that you remain perpendicular to another selectable ship, or just allow the orbital plane to be adjustable
Keywords: Orbit, Speed Tanking
Note: Not having control of the orbital mechanics significantly inhibits the use of speed tanking ship classes |

Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 02:21:00 -
[26] - Quote
Suggestion: Orbital approach should happen in a spiral with the angle of approach set by the player
Keywords: Orbit, Speed Tanking
Note: This would facilitate speed tanking type gameplay by replacing the current mechanic of double clicking in ambiguous directions with ambiguous results |

Jayden Sunfire
Sunfire Corporation
15
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Posted - 2013.07.13 02:25:00 -
[27] - Quote
Suggestion: Allow individual customs offices to added or removed from the overview on a per system basis
Keywords: Customs Office, Overview
Note: If I have three customs offices that I need to access then I don't want to see all ten or none at all in the overview |

Jayden Sunfire
Sunfire Corporation
15
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Posted - 2013.07.13 02:34:00 -
[28] - Quote
Suggestion: Projectile weapons automatically begin firing again when the ammunition has been automatically reloaded
Keywords: Combat, Reloading |

Jayden Sunfire
Sunfire Corporation
15
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Posted - 2013.07.13 02:46:00 -
[29] - Quote
Soko99 wrote:Jayden Sunfire wrote:Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job I actually like this idea.. :D but I'm quite sure this supposed to be only for serious and non troll suggestions.
I actually meant it seriously since discouraging people from going AFK appears to be the only reason that they don't already allow autopilot to warp to zero. I really hope they implement this since it would be good for both sides of the hauling/gatecamp scene. |

Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 02:59:00 -
[30] - Quote
Suggestion: Allow the transfer of trained skills between avatars through the cloning facility and have them be available on the in game market
Keywords: Clone, Skill, Market |
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Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 04:04:00 -
[31] - Quote
Suggestion: Include an in game activity that accelerates skill training. See note for details.
Keywords: Skill, Training
Note: The activity should look similar to connecting neurons. The inputs are the space bar, the asdf keys and the jkl; keys. A row of twelve neurons are shown on screen with each of the ten main keys being a connection between two neurons. There is a timer for the row and the player has to make all of the connections before time runs out. If they finish early they can hit the space bar to proceed to the next row. If they hit the wrong key, they can hit it again to undo the connection. If time runs out they are shown a new row. If they hit the space bar and the connections are not correct, they are shown a new row. It must be emphasized that this activity depends on how short the timer is for difficulty. The amount of time is dependent on the skill multiplier, so a 1x skill will have a longer timer than a 3x skill. Skills need to be added to increase the amount of time on the timer. There needs to be one skill for each tier of skill. Training the 1x Improvement skill increases the timer for that tier the most, increases the 2x tier a little bit, the 3x tier even less, and so on. When the 1x improvement skill is at level five then the 1x skills will be a medium challenge and the 2x tier skills will be the same challenge as the 1x tier when the improvement skill was at level zero. When the 1x improvement skill is at level five, then the 2x improvement skill can be trained. Training the 2x improvement skill does not effect the timer for 1x tier skills, only higher ones. This pattern continues throughout all skill tiers. Switching topics to translating activity progress into skill points, I think that one row finished should equal one skill point. If this activity does not add skill points significantly faster than the current training times then the skill points per minute should be reduced and the point requirements should be adjusted in order to preserve the current training time per skill level. Also, when the player is not actively training a skill, they should be able to watch the computer make connections at the reduced pace. Make sure that you do not depict the computer making mistakes in the connections and having to start a new row. This will be frustrating to the player. It would be better for the user's experience to be peaceful/restful as well as satisfying while they watch the computer making connections. In conclusion, it is currently a great tragedy that players are often denied the satisfaction of actively engaging Eve in the activity of their choice while a crucial skill is being trained. I hope that the implementation of this suggestion will either reduce or prevent this kind of situation from arising in the future. |

Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 04:17:00 -
[32] - Quote
Suggestion: Increase the powergrid on the Thrasher, or include more skills for improving powergrid consumption. See note for reason.
Keywords: Thrasher, Powergrid, Skills
Note: I tried to fit artillery to my Thrasher, but having Engineering at level IV barely allows me to fit all the turret hardpoints, and it doesn't allow for much else. |

Jayden Sunfire
Sunfire Corporation
46
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Posted - 2013.07.14 19:27:00 -
[33] - Quote
Suggestion: In planetary interaction, allow the strength of the heatmap for each resource to be adjusted separately
Keywords: PI |
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